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Browser editor
Mix audio
In the browser editor: effects and presets on a track, music that sits under narration, groups, muting, and automation over time.
The browser editor carries a full mixer. Every audio track has an effect rack: filters that
decide which frequencies it may occupy, dynamics that decide how its level
behaves, character effects that change the shape of the waveform, and space
effects that put it somewhere.
Everything you do here is written into the composition’s HTML. There is no
separate session file, so a mix survives being handed to someone else, committed,
or rendered on another machine.
Effects and presets
Open a track’s effect rack
Select an audio clip on the timeline. The right panel shows an Audio FX section for it, listing the chain from top to bottom in signal order and ending in Out to mix. An empty track reads “No effects on this track.” Do not confuse it with the Effects section on the same panel — that one is visual effects for pictures, and has nothing to do with sound. You can also reach it without the panel: the FX button on an audio track’s timeline header opens a shelf of presets, with Open rack › at the bottom. The button shows a count when the track already has effects.Fix a voice with one preset
Presets are the fastest honest answer to “this voice sounds wrong”. Each one is an ordinary chain you could have built by hand — open it and the individual effects are all showing. Start from the symptom rather than the effect list:voice-clean is the default answer to “fix this voiceover”: it removes rumble,
reduces mud, evens the level, adds clarity, and ends in a peak ceiling.
voice-broadcast is the same idea denser and more forward; voice-warm adds
body instead of cutting it.
Applying a preset appends to the chain, so cleaning a voice and then adding
character is a real thing to do. Re-applying the same preset replaces its own
nodes where they already sit.
Every named job also ships inside a preset at identical settings, so check what a
preset already contains before adding a job on top of it — voice-clean plus a
Reduce Mud job is −6 dB at 250 Hz where −3 was meant. Expanding the preset in the
rack shows its nodes by name, which is the fastest way to see it.
Beyond the corrective families there are Character presets — telephone,
radio-am, megaphone, lofi-tape, pa-system, intercom, doofus-worble,
chipmunk, giant, monster — and Space presets — room-tight, room-natural, hall, slap-echo,
dub-throw. Character presets are costumes rather than corrections, and they are
tuned to be distinguishable from one another, so do not stack two. chipmunk,
giant, and monster shift pitch, so they change who is speaking rather than
what they are speaking through.
Add a single effect
Use + effect in the rack. The menu groups effects the way you would reach for them, in four families:
The menu offers the named jobs in place of a bare
peaking filter, because picking peaking is picking a machine and leaving the
real decision — which frequency range — for afterwards.
Order matters, because each effect processes what the one before produced. Work in
this order and each step hears a cleaner signal than it otherwise would:
- Subtract before you add. Cut rumble and mud first. A voice that sounds dull often has too much low-mid rather than too little top.
- Level after you filter. A compressor reacts to whatever is loudest, and a rumble it can no longer see is a rumble it stops chasing.
- Relationships after level. Carve the music once the voice itself is settled.
- Character, then ceiling. Saturation and space go late; a limiter goes last, where it can actually act as a ceiling. Anything after it is not bounded by it.
peaking rows otherwise
look identical and you cannot tell the mud cut from the clarity lift.
Bypass a node instead of deleting it while you are deciding — it stays in the
chain, out of the signal path, so you can compare without losing the settings.
Use the one-knob controls
Five effects have no single parameter that could honestly be their face — a compressor’s threshold means nothing without its ratio. Those show one derived knob instead:
Evenness, Warmth, and Space are level-matched: the make-up gain, output trim, and
dry leg move with the drive, so turning the knob up does not also turn the track
up. Tightness and Crush are not, because neither has a trim to move.
Editing a parameter underneath one of these knobs is allowed and simply moves the
knob — the chain stores the mechanism, not the knob position.
Even out a drifting take
Even Out Levels measures the track’s own speaking passages and writes a gain envelope. Its target is that track’s own 80th percentile rather than an absolute level, so an already-even track is left alone. Use it when passages drift over a whole take; use a compressor’s Evenness when the problem is word-to-word dynamics. Remove levelling takes it back off.What should happen
- Preview is what the render will sound like: both build the same graph from the same attributes.
- A chain the browser editor cannot read plays dry in preview so the composition stays workable — but it fails the render rather than shipping a track that sounds plausible and is wrong. If preview sounds unprocessed, suspect the chain.
- Reverb and delay make a track longer than its source. A bed with reverb no longer ends exactly at its clip length; that is expected.
Common problems
Nothing sounds different. Check the node is not bypassed, then check you are looking at Audio FX rather than the visual Effects section. The voice got louder as well as cleaner. A preset ending in a peak ceiling raises perceived loudness. Trim the track’s own level rather than removing the ceiling. A cut landed twice. A preset already contained the job you added on top. Expand the preset and read its nodes by name. It sounds worse after adding top end. A muddy voice needs the low-mid cut first; lifting the top of a muddy voice makes it muddy and harsh. There is hiss under the words. Nothing here removes it. A gate closes the gaps between phrases and leaves the noise beneath speech untouched — a source with audible hiss needs a better source.Make music sit under narration
Music under narration is the most common audio problem in a video, and the obvious fix is the wrong one. Turning the whole music track down works, and it costs the music all of its presence for as long as anyone is talking — the bed goes limp through the entire voiceover. But a voice does not need the whole spectrum. It needs the few bands it actually occupies. A carve takes only those out of the music, so the bed keeps its low end and its top: still music, while the voice stays intelligible.When to use it
Whenever a music bed plays under speech. It is not a polish step to reach if there is time — place both tracks, carve, and listen. Skip it only when there is no narration for the music to sit under: a music video, a title card, a montage cut to the track.Carve a bed
The carve is a module at the top of the music track’s rack, not a separate tool. Select the music clip, open its Audio FX section, and the module asks you to pick the voices this bed should make room for. A bed with exactly one candidate voice above it is already carved, at the default strength, because that is what a bed under narration wants. Several candidates leaves the picker waiting rather than guessing which one is the voice.Set the strength
One control does the whole job. It derives how deep to cut, how many bands, how wide they are, how far the level may drop, and how far under the voice to aim — because those move together in any real mix.
Switch the carve off keeps the settings and stops the carve, which is
different from clearing it: a bed with one candidate voice would otherwise be
carved again by default the moment it was re-evaluated.
What it writes
Ordinary effects. Open the rack after carving and you will find a fewpeaking
filters and a gain stage — nothing hidden, nothing proprietary.
Two things follow from that:
- The envelopes are editable. The carve always follows the speech, so every value becomes an automation lane you can adjust by hand afterwards. Silence leaves the music alone; a loud passage pushes the carve to full depth. There is no fixed-depth mode, because a fixed dip thins the bed through every pause.
- Re-carving is safe. The nodes a carve writes are tagged as its own, so running it again at a new strength replaces exactly those and leaves every effect and lane you built by hand where it was.
Point it at a group, not at clips
If narration arrives as several clips, group them and carve against the group. A carve pointed at individual clips has to list every one of them, and it stays right only until the next edit: add a fourth narration clip and it plays outside the carve’s awareness, so the music silently fails to duck under it. A carve pointed at a group resolves membership every time the analysis runs, so a clip added later is covered without touching the carve. The browser editor does this for you when you pick a second ungrouped voice — it creates a group behind them and points the carve at that instead.What should happen
- The voice is legible without the bed sounding hollowed out.
- The music comes back up between phrases rather than staying flat.
- The bed keeps its bass and its top end. A carve that removed those would just be a filter.
Common problems
The music sounds notched or hollow. Strength is too high. Come back toward the default. This is the one failure mode with an obvious sound. The voice is still buried. A carve cannot fix a bed that is simply louder than the voice — spectral room does not solve a level problem. Compare the two tracks’ actual loudness first. Machine-generated speech commonly arrives far below a mastered music track, and that gap is arithmetic rather than taste. The bed starts out already ducked. A lane holds its first value backwards to the start of its clip. A bed that begins before the voice needs an explicit “no cut” point at its start. The music pumps. The level envelope releases slowly on purpose, because music that snaps back the instant a word ends sounds like a machine doing it. If it still pumps, the gaps between phrases are shorter than the release — lower the strength rather than fighting the envelope. Nothing was carved. The picker leaves itself alone when several tracks could be the voice. Name the voice explicitly.Group tracks
Five narration clips usually want one set of effects and one fader — not five copies that drift apart as you edit. A group gives them that: its members sum through a single bus, and the bus carries the group’s own volume, effects, and automation.When to use a group
- Narration in several clips. One rack for the whole voice, and one thing for a carve to point at.
- More than a couple of sound effects. One place to turn all of them down is worth more than precise individual levels you will never revisit.
- Anything you want to turn up or down as a unit — an ambience layer, a music stem.
Create a group
On an audio track holding more than one ungrouped clip, the FX button offers to group them first: it reads “Group these clips to add effects to all of them”. Choose Group. The browser editor creates a group behind those clips and points anything that needed it — a carve, for instance — at the group rather than at the individual clip ids.Read a group row
A group gets its own timeline row, carrying:
The caret and the
∿ toggle are independent: showing a group’s members does not
open their automation lanes, and opening the group’s lanes does not expand its
members.
A group-level effect hears the sum of its members, not each one separately.
That is the point of a bus — one compressor across a whole voiceover behaves
differently from five compressors on five clips, and usually better.
Mute a track or a clip
On an audio track, the speaker button where a visual track has its eye mutes the track: Mute track and Unmute track. For a selected clip, the same toggle sits at the top of its properties, and the media section has a Muted switch. A group row has no mute of its own; to silence a whole group, mute its members’ tracks. Muted audio is left out of the render, so unmute anything you want in the export.Membership lives on the member
Worth knowing because it explains most surprises: each clip records which group it belongs to, rather than the group listing its members. Delete a clip and it simply disappears from the group; nothing dangles. Groups are audio only and do not nest. A group marker on a video clip is ignored.What should happen
- The group row appears with the members collapsed beneath it, and the grouping offer disappears from that track’s FX button.
- Effects added to the group apply to everything under it at once.
- Muting the group silences all members, in preview and in the render.
Common problems
The group’s effects do nothing. Check that the members actually carry the group, rather than that the group appears to list them. Nothing happened when I grouped clips. Grouping resolves the clips it was given against the timeline’s current rows. If the track is collapsed, or its clips live inside a nested composition, expand it and try again. Clips inside a nested composition are not offered grouping. They arrive as separate rows rather than as one track holding several clips, so the grouping offer does not appear. Group them in the composition that owns them. A track was missing from the export. Check whether it is muted: muted audio is left out of the render.Automate over time
A static setting cannot say “quieter while the interview is on screen” or “fade out over the last three seconds”. An automation lane can: it is a set of points on one parameter, and the value moves between them. Lanes work on a track’s own volume and on any supported effect parameter, and a group has lanes of its own that apply to its whole bus.Show a track’s lanes
Use the∿ toggle on the track or group row. It shows a count when lanes already
exist, and it is independent of the row’s expand caret — showing a group’s members
does not open its lanes.
To start automating an effect parameter, automate it from the parameter’s own
control in the rack. A parameter with a lane shows as Automated, and its
static control is disabled: the lane owns the value from then on.
Draw and edit an envelope
Work directly on the lane:- Add a point on the lane at the time you want it.
- Drag a point to move it in time or value.
- Type an exact value rather than dragging, when the number matters. A volume lane can go above unity — the ceiling is +12 dB, not 1.
- Bend a segment by dragging its curve, so the value holds and then moves late rather than travelling evenly.
- Select a time range to work on several points at once.
A selection can also be copied and pasted onto another lane, and retimed by
stretching its edges — useful when narration moves and its ducking should move
with it.
Two things that surprise people
A track lane’s times are relative to its clip. A bed starting at 8 s has its first point at composition time 8. Move the clip and its envelope moves with it. A group lane’s times are composition time. A group has no start of its own, so its lanes are measured from the beginning of the video. If you are automating a group bus, read the times as absolute. A lane holds its first value backwards to the start of the clip, and its last value forward to the end. So a bed that begins before the voice needs an explicit “no cut” point at the start, or it begins already ducked. This is the single most common automation mistake.Not every knob can move
A parameter can only be automated if the audio engine can schedule it directly. Three kinds cannot:
A lane on one of those is silently inert — it stores fine and never does
anything. Pitch shift is the one that catches people out, because a rising pitch
sounds like something a lane should do: it cannot, and the lane will not report
it. To make a compressor’s behaviour change over time, automate a
gain stage
before it instead: that changes how hard the compressor is driven, which
is most of what automating its threshold would have done.
To fade a whole preset in or out, automate the preset itself rather than its
parts — its nodes share no single parameter, so the preset as a unit is the only
handle that works.
The effect registry marks every
parameter that can move.
What should happen
- The value moves between your points, in preview and in the render identically.
- A parameter with a lane reads Automated and its static control is disabled.
- A carve writes lanes of its own, and they are ordinary lanes: you can edit them afterwards like any others.
Common problems
The lane does nothing. Either the parameter is one of those above, or the effect it pointed at is gone. A lane whose effect was deleted is dropped silently rather than reported. A newly added effect arrives already “Automated”. A lane left behind by a deleted effect can be inherited by the next effect that takes the same internal id. Remove the stale lane. The volume lane is ignored. Avolume lane and a timeline tween on the same
track’s volume conflict; the lane wins. Pick one.
The envelope is right but the level is wrong. A tween’s values are absolute
and replace a track’s own gain rather than scaling it. Check whether the track
also carries a static level.
The bed ducks before anyone speaks. The first point is holding backwards. Add
a point at the clip’s start.
