[HDRP] update Metal reference screenshots by sebastienlagarde · Pull Request #6507 · Unity-Technologies/Graphics · GitHub
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[HDRP] update Metal reference screenshots#6507

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sebastienlagarde merged 1 commit into
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HDRP/fix-metal-screenshots
Dec 7, 2021
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[HDRP] update Metal reference screenshots#6507
sebastienlagarde merged 1 commit into
masterfrom
HDRP/fix-metal-screenshots

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@sebastienlagarde sebastienlagarde merged commit cd397ac into master Dec 7, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-metal-screenshots branch December 7, 2021 10:57
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@sebastienlagarde sebastienlagarde changed the title reference (HDRP] update Metal reference screenshots Dec 7, 2021
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@sebastienlagarde sebastienlagarde changed the title (HDRP] update Metal reference screenshots [HDRP] update Metal reference screenshots Dec 7, 2021
phi-lira added a commit that referenced this pull request Dec 9, 2021
* Metal HDRP ref screenshots update (#6507)

* Fix typo in comment.

* Fix overlay depth.

* Add test case.

* Fix missing depth for overlay DoF. Workaround MacOS depth as wireframe driver bug.

URPasset has a depth texture checkbox, but that fixes the depth issue as well, but it's meant to be manual "force include depth" for case that can't be autodetected.
This one is correctly detected, but hardcode to not include depth (which is removed in this commit).

* Revert bug workaround. It's in another PR.

* Revert "Add test case."

This reverts commit c2e3067.

* Edit changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Felipe Lira <felipedrl@gmail.com>
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