Game publishing operations. Local-first AI workflow tools.
I build practical tools for work that still depends on private files, human review, and repeatable delivery evidence.
A local web studio for game localization teams working with Excel language tables.
Live demo | Workflow guide | Docs
It is built for the part of localization work that is easy to lose in chat history: prompts, glossary decisions, QA findings, artifact history, and final delivery checks.
What is inside:
- Excel workbook flow: source files, target language sheets, glossary tables, and delivery artifacts.
- Review gates: glossary checks, consistency review, and final artifact review before delivery.
- Local data boundary: files, SQLite data, logs, and keys stay on the user's machine.
- Real app surface: React/Vite frontend, FastAPI backend, Playwright coverage, and GitHub Pages docs.
- Make AI-assisted work inspectable instead of hidden inside prompts.
- Keep sensitive workbooks, logs, and databases local by default.
- Ship small workflow tools with clear inputs, outputs, and review points.
Older experiments are being cleaned up or redirected toward the projects above.

