Add afterburner engine example by snstveGriffith · Pull Request #122 · wheresryan22/anatomy · GitHub
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Add afterburner engine example - #122

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snstveGriffith:afterburner-engine
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snstveGriffith wants to merge 1 commit into
wheresryan22:mainfrom
snstveGriffith:afterburner-engine

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@snstveGriffith

@snstveGriffith snstveGriffith commented Oct 17, 2026 •

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Interactive isometric military turbofan with afterburner: 42 parts, throttle modes with a step-by-step afterburner panel, an explode slider, and an afterburner plume with shock cells and spray-bar sparks. Builds with node examples/afterburner-engine/build.mjs (add --light for the light theme).

What this changes

Why

Checks

Tick what applies, and say why for anything left unticked.

  • Every example rebuilds, and git status --short shows only the changes I meant.
  • No comments in code.
  • Kit changes are opt-in, and every existing example is byte-identical (or this PR says which pages change and why).
  • I built and looked at both themes.
  • Figures with pipes, cables or round parts: node build.mjs --audit ends audit passed, every failing line at 0.
  • node scripts/lines.mjs prints line ends: 0 on both themes and in every resting pose.
  • Shaders: a slowed contact sheet across every transition shows no pop, and --no-webgl still reads.
  • 3D: a full run ends turn audit passed, and scripts/turn-check.mjs passes.
  • Every number in the figure, the readout, the caption and the docs is true.
  • A line under Unreleased in CHANGELOG.md.

Screenshots

Light and dark, plus 4× close-ups of every joint the change touches.

Interactive isometric military turbofan with afterburner: 42 parts,
throttle modes with a step-by-step afterburner panel, an explode slider,
and an afterburner plume with shock cells and spray-bar sparks. Builds
with node examples/afterburner-engine/build.mjs (add --light for the
light theme).

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JuHPHYBwd4mmeiEaLxzCBk
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2 participants