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Used inside Unity Editor, from menu Window/PointCloudTools/ConvertPointCloudToBinary(DX11)
Used inside Unity Editor to create point meshes (no mesh reconstruction) from menu Window/PointCloudTools/PointCloudToUnityMeshes
For importing raw point clouds at runtime (note: Parsing is slower than converting them inside editor first)
External tool (download page) (sources) Outputs .UCPC (V2) and .PCROOT (V3) formats for the PointCloudViewer
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