A collection of spatial audio plug-ins developed using JUCE and the Spatial_Audio_Framework
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Updated
Apr 10, 2026 - C++
A collection of spatial audio plug-ins developed using JUCE and the Spatial_Audio_Framework
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Spatial Audio Python Package
mpv with the ad_orender Spatial decoder — Spatial object rendering via liborender (Omniphony)
Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
This is an example of use to the hybrid auralization method with VBAP and Ambisonics (1st order)
Speaker setups, project templates and resources for working with spatial audio in our speaker dome studio at NOTAM
Application demonstrating features and capabilities of JPL Spatial library.
跨平台 ADM (ITU-R BS.2076) 空间音频渲染核心 / Cross-platform Spatial Audio Rendering Core | C++20 · libear · SAF VBAP · HRTF Binaural · WAV/CAF/FLAC/Opus/APAC
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