A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
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Updated
Aug 1, 2026 - C
A decompilation and port of Sonic Advance 1 & 2 - GameBoy Advance game's written in C
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
Source code for Sonic The Hedgehog XA, an open source fangame/engine built for the PlayStation 1
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
A port of the Sonic CD 2011 decompilation to the 3DS.
Simulator engine for 2000's LCD games featuring a certain blue hedgehog.
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
Source Code for a Sonic Fan Game Made in Game Maker Studio
Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.)
Import and export RenderWare animations (.anm) into Blender 3D
Sonic 1 in Sonic 3 & Knuckles (S.C.E. Version) by Red Miso Studios
A mod manager for SONIC THE HEDGEHOG
The definitive version of Sonic Adventure.
A toolkit and library for SONIC THE HEDGEHOG (2006) file formats
Sonic game made using the Object Pascal programming language, which allows playing custom-drawn levels.
Matching decompilation of Sonic Heroes (2003) for the Nintendo GameCube: C/C++ source that rebuilds the retail game byte for byte
Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more work needed
Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset installation. Requires original PC game files (no retail assets included). Non-commercial open-source project.
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