Main Web Site (Online Books)
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Updated
Aug 10, 2026 - HTML
Main Web Site (Online Books)
3D engine with modern graphics
A brief computer graphics / rendering course
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Fast and minimalist 3D viewer.
A modern cross-platform low-level graphics library and rendering framework
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A brief computer graphics / rendering course
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Learn computer graphics by writing GPU shaders!
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Sionna: An Open-Source Library for Research on Communication Systems
The Persistence of Vision Raytracer (POV-Ray)
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
LuxCore source repository
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Single-header dependency-free BVH construction and traversal library.
A modern C++ BVH construction and traversal library
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