Tool for automatic PS5 executables porting to Linux and Windows
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Updated
Oct 21, 2026 - C++
Tool for automatic PS5 executables porting to Linux and Windows
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Generated blocker map for AnyPS5, the tool that ports PS5 executables to Linux and Windows (community prototype)
AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
Build a macOS app and DMG from your own Windows copy of Quasimorph
Experimental static recompilation of classic Call of Duty 1.5 for Android. Bring your own original PC game files.
An open-source AI agent skill that helps coding agents port offline games to run in modern web browsers
Multi-console game recompilation into standalone Windows and Linux executables. Seven console profiles, optional enhancements, eight languages and a local learning loop for future builds.
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
Port no oficial de Castlevania: Belmont’s Curse para macOS Apple silicon. Compilación local con archivos propios, runtime nativo y Switch2Bridge.
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
Native Arch Linux and Omarchy packages for God of War III Remastered PC runtime. Requires your own game dump. No game files included.
Pipeline for an Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
Raptor: Call of the Shadows — Amiga Port (68030/68060 & EC/LC, RTG/AGA, AHI/MHI/CAMD/WAVE). Runs on 68060 (FPU/no-FPU) and 68030 (FPU/no-FPU), RTG and AGA, A1200/A4000, PiStorm/Emu68 and WinUAE, using the original PC v1.2 game data.
ReXGlue на Андроиде: порт игр Xbox 360 на телефон в три команды — APK с экранным геймпадом и установкой игры. ReXGlue for Android: Xbox 360 recompiled games to APK.
A game launcher for Linux and macOS, for developers who stopped gaming and want to play on the machine they use every day.
Relinks Switch executables you already have in plain form into native AArch64 programs, with a native runtime in place of the SDK. No emulator.
PoC: Midnight Club Los Angeles (Xbox 360) recompilado a nativo con ReXGlue
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