Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
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Updated
Mar 14, 2026 - C++
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
🎵 Sample app demonstrate how to use the AAudio API for building high performance audio apps
Idiomatic Go bindings for 34 Android NDK modules — Camera2, AAudio, OpenGL ES, Vulkan, sensors, MediaCodec, and more.
A cross-platform C++ library for recording, playing, and processing audio.
C++20 multiplatform audio engine for game development. Fire-and-forget playback, 3D positional audio, mixing buses, adaptive music, RTPC, filters, and voice virtualization. Backends: CoreAudio, AAudio, WASAPI, PulseAudio.
An android app that uses aaudio C++ libraries to generate an audio wave of 1000 Hz whenever the user touches the screen.
Ultra-low-latency distributed audio mixing console in Rust. Streams macOS system audio via CoreAudio BlackHole HAL and UDP to Android 12+ (Google Oboe/AAudio P2 3.5mm jack) with tactile touch faders and ITU-R BS.775 surround downmixing.
Plataforma demostrativa de instrumentación Android (NDK + Dear ImGui + OpenGL ES 3) con paneles interactivos para cámara, audio, sensores, GPS, red y diagnóstico — base para herramientas internas, prototipos AR/CV y aplicaciones de telemetría móvil.
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