ECS for Unity with full game state automatic rollbacks
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Updated
Jun 1, 2023
ECS for Unity with full game state automatic rollbacks
3D Pathfinding system plugin for Unreal Engine 5.6, using Sparse Voxel Octrees. Now overhauled for UE5 with optimisations and tactical reasoning
3D navmesh generation and pathfinding plugin for UnrealEngine
AI project for 3D Path Planning. Other details and running instructions can be found on the Readme.md file
Software for generating trajectories for fixed winged aircraft under NO-WIND conditions.
[Archived — no longer maintained; final release v0.5.9] 3D spatial indexing and routing library based on a Body-Centered Cubic (BCC) lattice with truncated octahedral cells.
The implementation of the A* pathfinding algorithm encompasses applications for robotic path planning in various environments, including 3D, 2.5D, and different spatial contexts.
Interactive 3D visualization platform for pathfinding algorithms developed with Three.js. Implemented A*, Theta*, D* Lite, Jump Point Search, and Octree-based optimization.
3D Pathfinding Simulation Through Procedurally Generated Graphs
LCM 3D Navigation AI (LCM Nav3D): next-generation volumetric 3D navigation and infinite pathfinding for AI in Unreal Engine 5.2-5.8 - flying, swimming and free-floating agents, Mass crowds. The free demo levels for the Fab plugin.
Visualised 3D maze pathfinder [!website]
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