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Repository for online PIGSquad workshop on deformable snow in Unity.
C# 209 48
A study of screenspace rain impacts in Breath of the Wild
C# 79 15
Surface shaders with flipbook / spritesheet animation functionality
ShaderLab 54 14
A set of shaders for Unity which use the rim of a surface to suggest depth.
ShaderLab 34 4
pseudo volumetric clouds using iq's noise and my rim volume technique
ShaderLab 23 6
A WIP extension allowing you to use baked 3D SDF textures in Mudbun.
C# 4
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