基于OpenGL的框架搭建,使用自定义的数学库替换glm库,详细的程序框架设计见文件夹“程序设计”
To-Do List
- 接入物理系统 -> 碰撞检测 & 物理检测
- 封装Shader、Material -> 同一个Material只绑定一次 -> 在渲染之前进行Material绑定,渲染时就不进行绑定
Framework built based on OpenGL, using a custom math library to replace the glm library. For detailed program framework design, refer to the folder "Program Design."
To-Do List
- Integrate a physics system -> Collision detection & physics detection
- Encapsulate Shader and Material -> Bind the same Material only once -> Perform Material binding before rendering, avoiding binding during rendering.
