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👋 Stefan Sarnev

Founder of Sarnea Solutions Inc. (Vancouver, Canada).

LODinize is a Windows tool that makes level-of-detail meshes for skinned, animated characters. It checks every LOD on every frame of your animations, shows where it breaks, and helps you fix it before you export to Unreal, Unity or any engine that reads FBX.

🚀 The free Early Preview is out: download · docs · send feedback

LODinize: the original and a LOD side by side, the surface and silhouette error for every frame of the animations, and the Atlas Editor

Characters: the free Animated People by RenderPeople.

Built in C++ with OpenCV, wxWidgets, bgfx and meshoptimizer.

Proud sponsor of OpenCV. 💙

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