This is a fork which enables custom headers to be used with WebSocket signaling. It can be added with https://github.com/VedalAI/UnityRenderStreaming.git?path=/com.unity.renderstreaming
Unity Render Streaming is a solution that provides Unity's high quality rendering abilities via browser. It's designed to meet the needs of tasks like viewing car configurators or architectural models on mobile devices. This solution's streaming technology takes advantage of WebRTC, and developers can even use the WebRTC package to create their own unique solutions.
Please see Requirements section.
Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a Unity application, upload it on Furioos and enjoy all the features of Unity Render Streaming without worrying about the deployment and scalability issues of your project.
Please see Furioos Tutorial section to find out how it works.
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com.unity.renderstreaming- LICENSE.md -
com.unity.template.renderstreaming-hd- LICENSE.md -
com.unity.template.renderstreaming-rtx- LICENSE.md
<root>
├── BuildScripts~ // Build scripts for CI system
├── com.unity.renderstreaming // Unity Render Streaming Package
├── com.unity.template.renderstreaming-hd // HDRP template
├── com.unity.template.renderstreaming-rtx // HDRP Raytracing template
├── RenderStreaming~ // Sample project for package
└── WebApp // Web application for signaling
Please read this page and Unity Forum.

