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Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
C++ 617 33
A simple, stand-alone, header-only and easily pluggable reflection system for C++.
C++ 6
Phisko's C++ Utilities
C++ 45 9
Simple and extensible overlay system using ImGui and the Kengine.
C++ 19
A simple OpenGL renderer, aimed to get any game project up and running with simple but satisfying graphics.
C++
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