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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Console-based GLSL Sandbox for 2D/3D shaders
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
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Simple WebGL Fragment Shader Editor
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Computational photography pipeline that performs multiple inferences from any image or video.
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Prototype complex pipelines directly from a single shader by branching it into stages
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