Hello.
Postgres-backed auth for Express. Sessions, remember-me, email verification, password reset, OAuth (GitHub/Google/Azure), role bitmasks, 2FA (TOTP + email/SMS OTP + backup codes), activity logging.
Composable, provider-agnostic LLM workflow library. Functional pipelines over immutable conversation contexts. Supports OpenAI, Anthropic, Gemini, xAI, Ollama. Tool execution with approval, streaming, structured outputs, threads, embeddings, image generation, MCP integration.
Terminal UI renderer with JSX components and SolidJS-style signals. Direct-mode rendering with flexbox layout, double-buffered cell diffing, and minimal ANSI output.
Small, focused utilities. All ESM.
Composable spatial data structures for JavaScript. Every index implements the same query interface - learn one API, pick the data structure that fits your access pattern.
| Package | Description | ||
|---|---|---|---|
| @gridworkjs/core | Geometry primitives (point, rect, circle) and spatial index protocol | ||
| @gridworkjs/quadtree | Quadtree spatial index for sparse, uneven point and region data | ||
| @gridworkjs/rtree | R-tree spatial index with bulk loading for rectangles and polygons | ||
| @gridworkjs/hashgrid | Spatial hash grid for uniform distributions and fast neighbor lookups | ||
| @gridworkjs/kd | KD-tree for static point sets and nearest-neighbor queries | ||
| @gridworkjs/query | Higher-level queries (radius, knn, ray, within) against any index |
Live game state inspector. TUI application for real-time process memory visualization, built on procmod.
Spectral fractal path tracer. Renders 3D fractal geometry using SDF raymarching and physically-based spectral path tracing via Vulkan compute shaders. Deterministic seed-based output.
Interactive 3D terrain generation explorer. Implements gradient-trick and DLA mountain generation techniques with real-time parameter tweaking and orbit camera controls.
Zig-based PHP runtime with built-in HTTP server, package manager, test runner, formatter, and binary compiler.
Systems programming language with scripting ergonomics, built in Zig. Bytecode VM with NaN-boxed values, mark-sweep GC, arena-scoped memory for hot paths, green threads, algebraic types with pattern matching, UFCS, structural traits. Stdlib covers IO, networking, HTTP, TLS, and JSON. Ships with a package manager, formatter, and LSP.
Self-hosted git server written in fur. Push, clone, and browse repositories over HTTP with a built-in web interface for viewing commit history, diffs, and syntax-highlighted source.
Functional language with pipe-first syntax that compiles to C. Algebraic types, Hindley-Milner inference, and a metal qualifier for runtime-free in-process systems work (DLLs, hooks, plugins). One language, one type system, both sides of the wall.
Pastel-toned Vue 3 component library covering primitives, forms, overlays, navigation, and data display, with a dedicated tier for AI tooling: token views, cost estimators, diff viewers, retrieval and citation displays, and evaluation scorecards. The full showcase is published at nvms.github.io/pastel-vue.
Local MCP server that lets Claude manage a self-hosted Huly instance from a conversation: reading and updating issues, tracking estimated and actual time, leaving comments, and working the planner.
Composable runtime game instrumentation primitives for Rust. Process memory, pattern scanning, function hooking, struct mapping, and overlay rendering.
| Crate | Description | ||
|---|---|---|---|
| procmod-core | Cross-platform process memory read/write | ||
| procmod-scan | Fast pattern and signature scanning for byte slices | ||
| procmod-layout | Struct mapping with pointer chain traversal via derive macros | ||
| procmod-hook | Inline function hooking and detouring | ||
| procmod-overlay | Game overlay rendering with transparent click-through windows |
Reversible JSON diffing, patching, and merging. The WASM serialization boundary made it slower than pure JS alternatives.






