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Unity rendering plugin leveraging CUDA
C 2
Vulkan implementations of Subsurface Scattering and Ambient Occlusion
C++ 16 3
Render .obj models within VS Code
TypeScript 6
Broad-Phase Collision Detection with OpenCL
C 3 2
Speed typing game for PC and Mac built with Unreal Engine 4
C++ 2 1
Smoothed-particle hydrodynamics on top of Vulkan API
C++ 2
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