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MAGE v0

About

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

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Development

  • Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
  • Engine Programming Language: C++17
  • Scripting Language: C++17
  • Shading Language: HLSL (Shader Model 5.0)

Copyright © 2016-2026 Matthias Moulin. All Rights Reserved.

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