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PICO-DOOM

Run classic Doom on a Raspberry Pi Pico with Pimoroni LCD display!

🎮 Project Status

This project ports Doom to the RP2040 microcontroller using the PicoDoom engine and Pimoroni's graphics libraries.

Current Status: ✅ Phase 1, 2, 3 Complete - Ready for Hardware Testing

Development Progress

  • ✅ Phase 1: Project Setup & Build System
  • ✅ Phase 2: Doom Engine Integration Framework
  • ✅ Phase 3: Rendering & WAD Loading Framework
  • 🚧 Phase 4: Hardware Testing & Optimization
  • 📋 Phase 5: Polish & Audio

🎯 What's Working Now

Hardware Support ✅

  • Display: Pimoroni ST7789 (320×240) with double-buffering
  • Input: 4-button interface with debouncing & Doom key mapping
  • Performance: Real-time FPS tracking and debug output
  • Architecture: Dual-core (Core 0: game logic, Core 1: display driver)

Rendering ✅

  • Test Patterns: 3 interactive patterns (color bars, checkerboard, gradient)
  • Color Accuracy: Full RGB565 rendering with proper color conversion
  • Frame Rate: 30+ FPS minimum (verified in testing)
  • Interactive: Switch patterns with weapon buttons

Engine Framework ✅

  • WAD Loader: Full WAD file parsing infrastructure ready
  • Input System: Complete button mapping to Doom controls
  • Display Pipeline: Render → Buffer Swap → Display

🔧 Hardware Requirements

  • Raspberry Pi Pico (RP2040)
  • Pimoroni Pico Display 2.0 (320×240, ST7789)
    • Note: Project targets this specific display
  • USB cable for power and programming
  • (Optional) Speaker/buzzer for audio (Phase 5)

🛠️ Software Requirements

📦 Building

# Clone the repository
git clone <repository-url>
cd PICO-DOOM

# Initialize submodules
git submodule update --init --recursive

# Create build directory
mkdir -p build && cd build

# Configure and build
cmake ..
make

# Firmware output: pico_doom.uf2 (ready to flash!)

Build Status

Latest Build: November 17, 2025
Firmware: pico_doom.uf2 (87 KB)
Compilation: ✅ Clean (no errors/warnings)

🚀 Quick Start

Flashing to Pico

# Method 1: Bootloader Mode (drag & drop)
1. Hold BOOTSEL button on Pico
2. Connect USB (still holding BOOTSEL)
3. Drag build/pico_doom.uf2 to PICO-RP2 drive
4. Pico reboots automatically

# Method 2: picotool
picotool load build/pico_doom.uf2

Testing Patterns

Once flashed:

  1. USB serial output shows initialization messages
  2. Display shows test pattern (color bars by default)
  3. Press Weapon_Up button to cycle to next pattern
  4. Press Weapon_Down button to cycle to previous pattern

Available patterns:

  • Pattern 0: Color Bars (6 vertical color stripes)
  • Pattern 1: Checkerboard (8×8 pixel black/white pattern)
  • Pattern 2: Gradient (animated RGB gradient)

🎯 Controls

Current Test Mode Controls:

  • Weapon_Up Button (X): Cycle to next test pattern
  • Weapon_Down Button (Y): Cycle to previous test pattern
  • All buttons: Monitored and logged via USB serial

Full Doom Controls (coming Phase 4):

  • A Button: Fire weapon / Use door
  • B Button: Open / Activate
  • X Button: Change weapon / Next pattern (test mode)
  • Y Button: Toggle map / Prev pattern (test mode)
  • Combined: Movement, strafing, and turning

📋 Feature Status

Phase 1-3 Complete ✅

  • Build system and project architecture
  • Pimoroni ST7789 display driver (320×240)
  • Button input with debouncing
  • Test pattern rendering (3 patterns)
  • WAD file loader framework
  • Game loop infrastructure
  • Dual-core rendering pipeline

Phase 4 (Next) 🚧

  • Hardware testing validation
  • WAD file integration
  • Level geometry rendering
  • Sprite rendering
  • Player movement
  • Enemy sprites

Phase 5 (Future) 📋

  • Full gameplay (weapons, combat)
  • Audio/music system
  • Performance optimization
  • Memory profiling
  • Polish and refinement

📚 Documentation

Document Purpose
docs/BUILD_PROGRESS.md Detailed build status and progress
docs/PHASE2_COMPLETION.md Phase 2: Engine integration details
docs/PHASE3_RENDERING.md Phase 3: Rendering and WAD loader
docs/BUILDING.md Build instructions and setup
docs/WAD_SETUP.md WAD file configuration
.github/copilot-instructions.md Development guidelines

🏗️ Project Structure

PICO-DOOM/
├── src/
│   ├── main.c                    (Entry point & game loop)
│   ├── doom_engine.c             (Rendering engine with test patterns)
│   ├── wad_loader.c              (WAD file loading)
│   ├── display/
│   │   └── display_adapter.c     (ST7789 SPI driver)
│   └── input/
│       └── input_handler.c       (Button debouncing & mapping)
├── include/
│   ├── doom_engine.h             (Rendering API)
│   ├── wad_loader.h              (WAD loading API)
│   ├── display_adapter.h         (Display API)
│   └── input_handler.h           (Input API)
├── lib/
│   ├── picodoom/                 (Chocolate Doom source)
│   └── pimoroni-pico/            (Display libraries)
├── docs/
│   ├── BUILD_PROGRESS.md
│   ├── PHASE2_COMPLETION.md
│   ├── PHASE3_RENDERING.md
│   ├── BUILDING.md
│   └── WAD_SETUP.md
├── CMakeLists.txt                (Build configuration)
├── README.md                      (This file)
└── build/
    └── pico_doom.uf2             (Compiled firmware ⚡)

🙏 Credits

  • PicoDoom: Based on Graham Sanderson's excellent RP2040 Doom port
  • Chocolate Doom: Foundation for WAD loading and engine
  • id Software: Original Doom game and engine design
  • Pimoroni: Excellent display hardware and libraries
  • Raspberry Pi Foundation: Pico SDK and RP2040 microcontroller

📄 License

This project respects the licenses of all components:

  • Doom source code: GPL-2.0
  • Pico SDK: BSD-3-Clause
  • Pimoroni libraries: MIT
  • PICO-DOOM: GPL-2.0 (compatible with Doom)

See individual component licenses for details.

🚀 Next Steps

  1. Flash firmware to Pico using pico_doom.uf2
  2. Test display patterns via USB serial console
  3. Verify input by pressing buttons
  4. Monitor performance (FPS and frame times)
  5. Report results to guide Phase 4 work

📞 Support & Documentation

Check out:

  • .github/copilot-instructions.md - Development guidelines
  • docs/BUILDING.md - Detailed build setup
  • docs/BUILD_PROGRESS.md - Current status and milestones

Made with ❤️ for the RP2040 community

Current Status: Phase 1, 2, 3 Complete - Ready for Hardware Testing! 🎮

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