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CBP Physics for Skyrim SE

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CBPSSE

Modified version of CBP Physics for Skyrim SE by polygonhell

Changes

  • Decouple simulation speed from framerate
  • Track all loaded actors instead of just those in the player cell
  • Track actors via events, no polling (cell/process lists scanning)
  • Version independent (requires Address Library for SKSE Plugins)
  • Simulate any valid node
  • Per actor/race physics and node configuration via in-game UI (ImGUI)
  • Collisions (reactphysics3d)
  • Renderer to aid in configuring collision bodies
  • Physics configuration overrides for individual armors

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