# See fate-editor --help for more information
fate-editor init my-project # create a new fate project at ./my-project
fate-editor open my-project # open your new project!Expects copies of the Vulkan SDK (1.3+) and Slang (slangc) in the environment.
Build with CMake (>=3.28, 4.4 ideal) and your choice of MSVC, GCC, or LLVM, across Windows, Linux, or Mac.
cmake -B build/ # Ninja: pass `-DCMAKE_BUILD_TYPE=Release` here
cmake --build build/ --parallel # Visual Studio: pass `--config Release` hereYour IDE can probably do this for you, if you'd rather not use the terminal.
Mac builds require KosmicKrisp for runtime Vulkan → Metal translation, which is included as part of the LunarG Vulkan SDK.


