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UnrealGDAL utilizes a python based cli tool to build thirdparty libraries with the Unreal toolchain and to include the build artifacts into the Unreal project build process. It is built around the conan C++ package manager.
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There are several gotchas on the way to migrating the stack like: UE dependencies changing requiring conan recipe changes, conan upgrading to 2.0, ubuntu phasing out old autotools and so on...
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