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[windows]: adjusts uniform buffers to hit hlsl optimization#188538
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gaaclarke wants to merge 6 commits into
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[windows]: adjusts uniform buffers to hit hlsl optimization#188538gaaclarke wants to merge 6 commits into
gaaclarke wants to merge 6 commits into
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…ove HLSL compilation performance.
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This pull request refactors several shaders and their corresponding host-side rendering code to move large arrays (such as colors, stop pairs, and kernel samples) into dedicated uniform blocks, preventing size and alignment issues on certain graphics platforms. Feedback recommends passing the temporary returned by GenerateBlurInfo directly to LerpHackKernelSamples to enable copy elision and avoid copying a large struct.
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issue #188348
This removes the following class of HLSL warnings:
By putting large uniform arrays into their own uniform buffer the HLSL compiler in ANGLE is able to optimize the compilation using a StructuredBuffer. This removes the warning about long compilation time.
testing: refactor, no logical change
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