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Implement a new inventory API - #221
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Also, which kinds of operations do we expect users to have a need for? Would these operations be carried out on the entire inventory or a subset, ie hotbar and armor? |
caelunshun
marked this pull request as ready for review
May 18, 2020 17:53
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The old inventory design had a key problem: It could not correctly handle slot indexing in different contexts. As per this page, indices in the protocol take different forms depending on the current window. The old API used raw indices based on those used for the main inventory context, but this cannot be extended to work with other windows, such as crafting tables, chests, etc.
The new design hopes to solve the above.
Resolves #79.