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Adds node nickname functionality#11
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…ing-in-node-ui Fix nickname overlapping
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It is important to note that an example of the nickname behavior (which would be used after in the paceholder's pr) was not made, as the whole structure of the nickname is made in outside layers of code, and the current example nodes (calculator) are good examples already. |
tatatupi
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Sep 11, 2025
tatatupi
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There is examples missing. Perhaps implement it in the Calculator example, at the very least.
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| virtual QRect resizeHandleRect(NodeId const nodeId) const = 0; | ||
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| virtual int getPortSpasing() = 0; |
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Lacks documentation. Especially being a pure virtual method. And I guess there is a typo
Did you mean spacing?
EDIT: _spacing was already being used and had been implemented by other developers. However, I am still unclear about the usage of this method.
Gabrielnmds
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Dec 9, 2025
Gabrielnmds
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Dec 10, 2025
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This PR adds the nickname feature that was present in nodeeditor V1. Now, it is updated to seamlessly adapt to nodeeditor V3. A nickname changing feature via node UI is also included in the changes.