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Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
Go 65
Tiny structured logging abstraction or facade for various logging libraries, allowing the end user to plug in the desired logging library in main.go.
Go 14
Simple Go package for handling incoming requests in batches.
Go 12
Unit Testing in Picotron. Make sure your code works as expected.
Lua 7
Highly configurable struct to map converter.
Go 2 1
Pixel-Perfect library for making computer games in Go
Go 21
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