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After configuring and testing, you should change the app icon (of course you can use WebShell's default icon) in WebShell/Assets.xcassets. Just drag each size of your icon file into AppIcon panel.
STEP 5 (Optional)
If you care about the identity and copyright information (when you are building a business application), You need to change the Identity information to your own info and the Copyright info in WebShell/Info.plist.
STEP 6
Open the WebShell-Info.plist file and find Principal Class with contents WebShell.WebShellMediaKeysSupport (note: In the Swift 3 version this is renamed to WebShell.WSMediakeysSupport)
Change the Principal Class to YOUR_APP_NAME.WebShellMediaKeysSupport (swift 3: YOUR_APP_NAME.WSMediaKeysSupport) (swift 4: YOUR_APP_NAME.WSApplication)
Note: dots (.) and spaces () need to be replaced to underscore (_) in order to work!
STEP 7
Archive your build to a real mac app.
If you want to build a business application, I assume you'd already know how to archive a signed application which is prepared to upload to the Mac App Store. In this part, I will only show how to archive the app for personal usage.
Open menu Product -> Archive and select your build version. After entering Export..., choose Export as a Mac Application, the application will automatically open in finder: