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Functions for creating camera matrices in GLSL.
GLSL 1
STML is a meta-language with the sole purpose of reducing the pain you feel inside when reading and writing YAML.
Java 1
GLSL transpiler with the goal of minifying the input shader in a way that makes it easy to compress.
Java 2
Advent of Code solutions in different languages : https://adventofcode.com/
Python
An asynchronous http client with support for sse
Java 31 19
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