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// Smooth Particle Hydrodynamics using burst
// Requires native collections which is removed from unity 2020/2019. This has to be manually installed
// https://forum.unity.com/threads/visibility-changes-for-preview-packages-in-2020-1.910880/
// Burst and Mathematics needed
// @brianasu
Ray marching for rendering 3D noise and textures in Unity 3D. Requires Unity 4.5.0 pro
C# 123 34
Utility library to voxelize meshes in Unity
C# 58 15
Simple GPU water ripples in Unity 5.
GLSL 27 4
2D per pixel shadow maps
GLSL 21 6
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