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ScriptableObject based framework / scaffolding that facilitates loosely coupled communication and automatic update propagation between MonoBehaviour components.
Perlin noise based camera shake MonoBehaviour script for Unity3D, ready to attach to a Camera. Uses a coroutine-based execution that exits after the job is done. Should be relatively performant.
Simple but decent sound manager for Unity3D, with pitch and volume modulation, AudioSource pooling, positioned sound support, and playback completion callback.
A well-structured, relatively compact implementation of Ukkonen's linear time suffix tree construction algorithm in C# 7+. With bonus detailed explanation on the algorithm.