{{ message }}
Tags: almartson/Unity_TurnBasedStrategyGame_CodeMonkeyGameDevCourse
Tags
Hex Grid Pathfinding (100% of final Lecture) 8.5 Modify the Pathfinding to work with the Hex Grid System. Re-enabled visibility of the whole Level, adjust some items' positions to the Hexagonal Grid floor... and Tested. Nevertheless this is jus a SANDBOX level (not a full level).
1- Made the EndLevelTrigger to be MASSIVE, occupying the whole (last)… … room, so it will always be triggered in any case when you kill all enemies of that room.
