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Variable unified particle simulation framework using OpenGL Compute Shader
C++ 10
C++ 1
Forked from 101companies/101worker
Python
For the current iteration of this framework please visit https://github.com/alexsr/vup
C++
Forked from johannes-braun/GLshader
Johannes Braun's C++-based GLSL preprocessor stripped of some features I did not need.
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