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UnityEffects系列工程
C# 113 38
简单的软件渲染by c# winform
C# 71 29
Doing flocking/Boids in UE4 using GPGPU
C++ 80 17
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
C# 65 11
C# 32 11
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