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Updated old files + added Shield Block module. - #367
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MartijnHols
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Sep 23, 2017
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Naming style for these is ShieldBlock.
| on_byPlayer_removebuff(event) { | ||
| const spellId = event.ability.guid; | ||
| if (SPELLS.SHIELD_BLOCK_BUFF.id === spellId) { | ||
| this.lastShield_BlockBuffApplied = 0; |
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Unsetting a value to NULL would be cleaner, 0 could be a valid value (although it would never happen probably), while NULL is clear.
| on_toPlayer_damage(event) { | ||
| // Physical | ||
| if (event.ability.type === 1) { | ||
| if (this.lastShield_BlockBuffApplied > 0) { |
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Can be replaced with this.combatants.selected.hasBuff(SPELLS.SHIELD_BLOCK_BUFF.id).
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Updated older files to remove unused & unnecessary lines, added lines for Protection Warrior into the Available Configs file, created a module that shows information revolving around Shield Block usage (total hits mitigated, total hits unmitigated, etc).