Inspired by games such as: Portal, Cube, Antichamber
made on Unity3D
To complete the levels, you need to think in all planes, forcing the mechanisms to let you go further
Vadim "Utrit" Popov - gamedesign, gamelogic, code, 3d models, levels
Eugene "MineBot" - shaders, code, bugfixes
Timofey "Tkshipper" - game music
