Addressables BuildLayout.json Analyze fixes by SkowronskiAndrew · Pull Request #56 · Unity-Technologies/UnityDataTools · GitHub
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20 changes: 10 additions & 10 deletions Analyzer/SQLite/Parsers/Models/BuildLayout.cs
6 changes: 6 additions & 0 deletions Analyzer/SQLite/Writers/AddressablesBuildLayoutSQLWriter.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Data.Sqlite;
using Newtonsoft.Json;
Expand Down Expand Up @@ -245,11 +246,16 @@ private void WriteBuildLayoutBundle(Reference reference, long buildId, SqliteTra
m_AddressablesBuildBundle.SetValue("result_type", reference.data.ResultType);
m_AddressablesBuildBundle.ExecuteNonQuery();

var visited = new Dictionary<string, bool>();
// Insert bundle dependencies
if (reference.data.BundleDependencies != null)
{
foreach (var dep in reference.data.BundleDependencies)
{
var key = $"{buildId}_{reference.rid}_{dep.rid}";
if (visited.ContainsKey(key))
continue;
visited.Add(key, true);
m_AddressablesBuildBundleDependency.SetTransaction(transaction);
m_AddressablesBuildBundleDependency.SetValue("bundle_id", reference.rid);
m_AddressablesBuildBundleDependency.SetValue("build_id", buildId);
Expand Down
8 changes: 4 additions & 4 deletions UnityDataTool/UnityDataTool.csproj