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[ShaderGraph] Master Stacks merge to master#709
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Effectively taking the diff between sg/master-stack commit: b6b5b1f 9.x.x/release commit: 808d18e and applying it to master # Conflicts: # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteForwardPass.hlsl # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteLitPass.hlsl # com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SpriteUnlitPass.hlsl # com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs # com.unity.shadergraph/Editor/Drawing/Views/PortInputView.cs
…#703) * Add protection in migration when rendering pass was set to background * Fix rendering pass migration for unlit Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix renderqueu generation * fix renderingPass correctly * clean m_AddPrecomputedVelocity usuage
…es/Graphics into 10.x.x/sg/master-stack2
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This PR is effectively taking the diff between
sg/master-stack commit: b6b5b1f
9.x.x/release commit: 808d18e
and applying it to master.
Edit (seb): Cheery-pick commit up to a2f64bb
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need-backport-*label. After you backport the PR, the label changes tobackported-*.CHANGELOG.mdfile.Purpose of this PR
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Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
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