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[HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953
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* Changed the roughness value used for screen space reflections and ray traced reflections to match environment lighting (case 1390916). #680 * [HDRP] Improve custom pass name UI #6859 * Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled (case 1399000) #6925 * [HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953 * [Hdrp] Merge Hd/bugfix #6954 * Update HDAdditionalLightData.cs Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
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Purpose of this PR
Following this PR, the same fix is needed for the lens flare indoor sample scene.
Testing status
Switched between scenes (outdoor, indoor) with and without always refresh. ✔️
Comments to reviewers
Needs backport 2021.2 and need to check after backport that the volume has the proper override since we had issue with backport for the indoor template scenes