[HDRP] Remove alpha from local volumetric fog color field by alelievr · Pull Request #6310 · Unity-Technologies/Graphics · GitHub
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[HDRP] Remove alpha from local volumetric fog color field#6310

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sebastienlagarde merged 3 commits into
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hd/fix/local-volumetric-fog-color-field
Nov 25, 2021
Merged

[HDRP] Remove alpha from local volumetric fog color field#6310
sebastienlagarde merged 3 commits into
masterfrom
hd/fix/local-volumetric-fog-color-field

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@alelievr

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Purpose of this PR

Fix https://fogbugz.unity3d.com/f/cases/1381267/


Testing status

As you can see the alpha is gone:
image

@alelievr alelievr self-assigned this Nov 16, 2021
@alelievr alelievr marked this pull request as ready for review November 16, 2021 16:51
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@github-actions github-actions Bot added the HDRP label Nov 16, 2021
@alelievr alelievr requested review from a team, sebastienlagarde and skhiat November 16, 2021 16:51

@RemyUnity RemyUnity left a comment

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LGTM 🟢

@sebastienlagarde sebastienlagarde merged commit 7a5ed20 into master Nov 25, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix/local-volumetric-fog-color-field branch November 25, 2021 18:40
sebastienlagarde added a commit that referenced this pull request Dec 9, 2021
* - Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light (case 1371441). #6279

* Fixed interpolation issue with wind orientation (case 1379841). #6284

* Fixed range fields for depth of field #6285

* [Core] Fix XR support in CoreUtils.Drawfullscreen #6287

* ** Fixing DLSS failing when MV are disabled ** (#6292)

* Using texture types instead of RenderTexture types for DLSSPass

* Changelog

* Formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Fix] Lens Flare visible when being behind a camera with Panini Projection on (case 1370214) (#6293)

* Fix panini for LensFlare

* Add changelog

* Update CHANGELOG.md

* Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats (case 1379383). #6277

* [HDRP] Remove alpha from local volumetric fog color field #6310

* [HDRP] Changed default numbder of physically based sky bounce from 8 to 3 #6304

* [HDRP] Improve decal performances when they use different material and the same draw order. #6303

* [HDRP] Update reference screenshots #6404

* Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black (case 1379185). #6311

* Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser (case 1376918). #6321

* Physically Based Sky documentation now mentions the warmup cost explicitly (#6323)

* Physically Based Sky documentation now mentions the warmup cost explicitly.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Reviewed PR #6031 (#6340)

* Reviewed PR #6031

Also generally improved this doc, fixed typos and added screenshots.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* Fix preview scene objects marked dirty by migration #6361

* [HDRP][Path Tracing] Fixed PS5 build compilation warnings #6362

* Fix compil issue

* Apply formatting changes

* Update VisualEnvironment.cs

* Fix HDRP warning (#6396)

* [HDRP][Metal]

* Update reference screenshots sky

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Arttu Peltonen <77337829+arttu-peltonen@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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4 participants