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[SRP] Fix issue when changing volume profiles at runtime with a script#5882
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JulienIgnace-Unity
approved these changes
Oct 4, 2021
remi-chapelain
approved these changes
Oct 5, 2021
remi-chapelain
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Fix makes sense and testing seems sufficient given the specific use case. ✔️
sebastienlagarde
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Nov 4, 2021
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Purpose of this PR
https://fogbugz.unity3d.com/f/cases/1364256/
Some volume components of a volume profile can be destroyed externally (for example by the editor when exiting play mode, if they were created at runtime). In this PR I have added a method to check and remove the "zombies".
Testing status
I have tested using the repro scene. The nullref error does not repro anymore after my change.