Fixed the sub surface mask not being taken into account when computing ray traced sub surface scattering (1247255) by anisunity · Pull Request #488 · Unity-Technologies/Graphics · GitHub
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Fixed the sub surface mask not being taken into account when computing ray traced sub surface scattering (1247255)#488

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sebastienlagarde merged 2 commits into
HDRP/stagingfrom
HDRP/FixRTSSSMask
May 18, 2020
Merged

Fixed the sub surface mask not being taken into account when computing ray traced sub surface scattering (1247255)#488
sebastienlagarde merged 2 commits into
HDRP/stagingfrom
HDRP/FixRTSSSMask

Add missing inverse exposure multiplier

abdb758
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