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Add a Stats.NoLevelDifference config to remove level-based combat differences - #31998
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Add a Stats.NoLevelDifference config to remove level-based combat differences#31998Kobiesan wants to merge 2 commits into
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…enalties Adds a worldserver config flag (Stats.NoLevelDifference, default 0) that neutralizes attacker-vs-defender level asymmetry in combat, for a normalized/19-twink server. Character stat, skill and rating scaling, resilience, threat, BG brackets, and honor/rewards are left unchanged. Disabled when level differences no longer apply: - Melee: glancing blows, crushing blows, skill-difference miss, dodge/parry/block, and crit suppression - Spells: level-based hit/miss, level-based resistance bonus, and creature spell-crit suppression - Daze skill-ratio factor - Aggro: NPC and pet aggro-radius level terms, gray-aggro gate, and world-boss level inflation (+3) Config plumbing: World.h/World.cpp enum + loader, worldserver.conf.dist docs.
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Adds a worldserver config flag (Stats.NoLevelDifference, default 0) that neutralizes attacker-vs-defender level asymmetry in combat, for a normalized server.
Disabled when level differences no longer apply:
Config plumbing: World.h/World.cpp enum + loader, worldserver.conf.dist docs.
Changes proposed:
See above
Issues addressed:
Allows a server to disable level-based combat penalties/differences.
Closes # (insert issue tracker number)
Tests performed:
Tested in-game
(Does it build, tested in-game, etc.)
Known issues and TODO list: (add/remove lines as needed)