I spend more time breaking shaders than writing them—and that's how I learn
Usually just tweaking things until they look interesting (or break in a useful way)
If it compiles on the first try, something probably went wrong
- C++: Temmie said I should learn C++, so I'm learning C++
- Three.js: 3D web rendering, need I say more?
- It all started with experimenting with over-rendering and eventually led me down the rabbit hole of HSV hue shift
- Before I knew it, I was writing GLSL on Shadertoy while learning from BigWings
- Powered by coffee, curiosity, and far too many late nights



