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This is my remake of the 1992 game Wolfenstein3D, the grandfather of FPS games.
C# 1
Unity FPS game created at GameJam. Inspired by Doom, Quake, Unreal.
C# 1 1
Forked from WiggleWizard/quake3-movement-unity3d
A port of the Quake III strafe jumping mechanics to Unity3D
Forked from ReKTeK/Defragr
Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4
C++
Forked from Flafla2/Face-Morph-Editor
A sims-style editor for deformable face meshes using Blend Shapes
C#
Forked from Flafla2/Zelda-Timeshift-Unity
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.
ShaderLab
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