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Tags: ShellBeenGame/Node_Editor_Framework
Tags
LTS v1.0.3 UI fixes Fixed Seneral#189 toolbar not showing up introduced in f82311c (v1.0.3) Improved GUISkin handling so that the default GUIStyle are always used - Fixes some problems with missing styles at Runtime if not explicitly set, as well as issues when switching between dark and light modes - New behaviour: Always generate DefaultSkin and save to file for user to copy and modify. If OverriddenSkin.asset exists, use that style as a basis instead. Fixed issue with XML IO for objects that can not be serialized (e.g. Texture2D in TextureCompose example)
LTS v1.0.3. GUI Fixes, editor scaling support - Fixed RTNodeEditor example having no root rect and thus context menus not appearing - Fixed broken GUI when using 2019.3+ Editor Scaling feature - Fixed spelling mistake ForceGUIDawOffScreen -> ForceGUIDrawOffScreen in Node.cs - Changed toolbar information, made it more compact - Moved standard NodeEditorFramework.Standard.NodeEditorInterface to the Standard folder where it belongs
v1.0.2. GUI Fixes Fixed missing EditorStyles in GUISkin, so errors would be thrown when EditorGUI was used in NodeInspector Fixed EditorGUI controls using default text color and thus not fitting into the custom style by temporarily changing EditorStyles - Should be bugfree, critical as they can potentially mess the whole Editor GUI up Changed RTNodeEditor to use normal EditorGUI controls when in the EditorWindow and only fall back to custom controls in play mode Changed GUI texture properties to be consistent
LTS v1.0.1 Release package Fixed session path in Packages crashing unity when installed through git Difference to master: - Exported as package for Unity Package Manager using Unity package tools - Changed default editor path to Packages/com.seneral.nodeeditorframework
