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Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
C# 170 21
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
C# 188 40
Keeps time in sync between server and client.
C# 42 9
The project provides a helper class for detection and notification about lost unreliable packets.
C# 13 3
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