The code for the Push Plugin for NativeScript.
- Installation
- Configuration
- Usage
- API Reference
- Troubleshooting
- Android Configuration for using Firebase Cloud Messaging
In the Command prompt / Terminal navigate to your application root folder and run:
tns plugin add nativescript-push-notifications
See the Android Configuration for using Firebase Cloud Messaging for information about how to add Firebase to your project.
-
Go to the application folder and add the Android platform to the application
tns platform add android -
Add the
google-settings.jsonfile with the FCM configuration to theapp/App_Resources/Android folderin your app. If this file is not added, building the app for android will fail.
The plugin will default to version 11.4.2 of the firebase-messaging SDK. If you need to change the version, you can add a project ext property firebaseMessagingVersion like so:
// in the root level of /app/App_Resources/Android/app.gradle:
project.ext {
firebaseMessagingVersion = "+" // OR the version you wish
}-
Ensure you have set up an App in your Apple Developer account, with Push Notifications enabled and configured. More on this here
-
Edit the package.json file in the root of application, by changing the bundle identifier to match the App ID. For example:
"id": "org.NativeScript.PushNotificationApp" -
Go to the application folder and add the iOS platform to the application
tns platform add ios -
Go to (application folder)/platforms/ios and open the XCode project. Enable Push Notifications in the project Capabilities options.
Add code in your view model or compoent to subscribe and receive messages (don't forget to enter your Firebase Cloud Messaging Sender ID in the options of the register method):
TypeScript
import * as pushPlugin from "nativescript-push-notifications";
pushPlugin.register({ senderID: '<ENTER_YOUR_PROJECT_NUMBER>' }, (token: String) => {
alert("Device registered. Access token: " + token);;
}, function() { });
pushPlugin.onMessageReceived((stringifiedData: String, fcmNotification: any) => {
const notificationBody = fcmNotification && fcmNotification.getBody();
alert("Message received!\n" + notificationBody + "\n" + stringifiedData);
});Javascript
var pushPlugin = require("nativescript-push-notifications");
pushPlugin.register({ senderID: '<ENTER_YOUR_PROJECT_NUMBER>' }, function (data){
alert("message", "" + data);
}, function() { });
pushPlugin.onMessageReceived(function callback(stringifiedData, fcmNotification) {
var notificationBody = fcmNotification && fcmNotification.getBody();
alert("Message received!\n" + notificationBody + "\n" + stringifiedData);
});-
Run the app on the phone or emulator:
tns run android -
The access token is written in the console and displayed on the device after the plugin sucessfully subscribes to receive notifications. When a notification comes, the message will be displayed in the notification area if the app is closed or handled directly in the onMessageReceived callback if the app is open.
Add code in your view model or compoent to subscribe and receive messages:
TypeScript
import * as pushPlugin from "nativescript-push-notifications";
const iosSettings = {
badge: true,
sound: true,
alert: true,
interactiveSettings: {
actions: [{
identifier: 'READ_IDENTIFIER',
title: 'Read',
activationMode: "foreground",
destructive: false,
authenticationRequired: true
}, {
identifier: 'CANCEL_IDENTIFIER',
title: 'Cancel',
activationMode: "foreground",
destructive: true,
authenticationRequired: true
}],
categories: [{
identifier: 'READ_CATEGORY',
actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
}]
},
notificationCallbackIOS: (message: any) => {
alert("Message received!\n" + JSON.stringify(message));
}
};
pushPlugin.register(iosSettings, (token: String) => {
alert("Device registered. Access token: " + token);
// Register the interactive settings
if(iosSettings.interactiveSettings) {
pushPlugin.registerUserNotificationSettings(() => {
alert('Successfully registered for interactive push.');
}, (err) => {
alert('Error registering for interactive push: ' + JSON.stringify(err));
});
}
}, (errorMessage: any) => {
alert("Device NOT registered! " + JSON.stringify(errorMessage));
});Javascript
var pushPlugin = require("nativescript-push-notifications");
var iosSettings = {
badge: true,
sound: true,
alert: true,
interactiveSettings: {
actions: [{
identifier: 'READ_IDENTIFIER',
title: 'Read',
activationMode: "foreground",
destructive: false,
authenticationRequired: true
}, {
identifier: 'CANCEL_IDENTIFIER',
title: 'Cancel',
activationMode: "foreground",
destructive: true,
authenticationRequired: true
}],
categories: [{
identifier: 'READ_CATEGORY',
actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
}]
},
notificationCallbackIOS: function (data) {
alert("message", "" + JSON.stringify(data));
}
};
pushPlugin.register(iosSettings, function (data) {
alert("Device registered. Access token" + data);
// Register the interactive settings
if(iosSettings.interactiveSettings) {
pushPlugin.registerUserNotificationSettings(function() {
alert('Successfully registered for interactive push.');
}, function(err) {
alert('Error registering for interactive push: ' + JSON.stringify(err));
});
}
}, function() { });-
Run the app on the phone or simulator:
tns run ios -
[HINT] Install the pusher app to send notifications to the device being debugged on. In the 'device push token' field paste the device access token generated in the {N} CLI / XCode debug console after launching the app.
register(options, successCallback, errorCallback) - subscribe the device with Apple/Google push notifications services so the app can receive notifications. Options can contain:
| Option | Platform | Type | Description |
|---|---|---|---|
| senderID | Android | String | The Sender ID for the FCM project. This option is required for Android. |
| badge | iOS | Boolean | Enable setting the badge through Push Notification. |
| sound | iOS | Boolean | Enable playing a sound. |
| alert | iOS | Boolean | Enable creating a alert. |
| clearBadge | iOS | Boolean | Enable clearing the badge on push registration. |
| notificationCallbackIOS | iOS | Function | Callback to invoke, when a push is received on iOS. |
| interactiveSettings | iOS | Object | Interactive settings for use when registerUserNotificationSettings is used on iOS. |
The interactiveSettings object for iOS can contain the following:
| Option | Type | Description |
|---|---|---|
| actions | Array | A list of iOS interactive notification actions. |
| categories | Array | A list of iOS interactive notification categories. |
The actions array from the iOS interactive settings contains:
| Option | Type | Description |
|---|---|---|
| identifier | String | Required. String identifier of the action. |
| title | String | Required. Title of the button action. |
| activationMode | String | Set to either "foreground" or "background" to launch the app in foreground/background and respond to the action. |
| destructive | Boolean | Enable if the action is destructive. Will change the action color to red instead of the default. |
| authenticationRequired | Boolean | Enable if the device must be unlocked to perform the action. |
| behavior | String | Set if the action has a different behavior - e.g. text input. |
The categories array from the iOS interactive settings contains:
| Option | Type | Description |
|---|---|---|
| identifier | String | Required. String identifier of the category. |
| actionsForDefaultContext | Array | Required. Array of string identifiers of actions. |
| actionsForMinimalContext | Array | Required. Array of string identifiers of actions. |
For more information about iOS interactive notifications, please visit the Apple Developer site
Javascript
var settings = {
badge: true,
sound: true,
alert: true,
interactiveSettings: {
actions: [{
identifier: 'READ_IDENTIFIER',
title: 'Read',
activationMode: "foreground",
destructive: false,
authenticationRequired: true
}, {
identifier: 'CANCEL_IDENTIFIER',
title: 'Cancel',
activationMode: "foreground",
destructive: true,
authenticationRequired: true
}],
categories: [{
identifier: 'READ_CATEGORY',
actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
}]
},
notificationCallbackIOS: function(message) {
alert(JSON.stringify(message));
}
};
pushPlugin.register(settings,
// Success callback
function(token){
// if we're on android device we have the onMessageReceived function to subscribe
// for push notifications
if(pushPlugin.onMessageReceived) {
pushPlugin.onMessageReceived(settings.notificationCallbackAndroid);
}
// Register the interactive settings
if(settings.interactiveSettings) {
pushPlugin.registerUserNotificationSettings(function() {
alert('Successfully registered for interactive push.');
}, function(err) {
alert('Error registering for interactive push: ' + JSON.stringify(err));
});
}
},
// Error Callback
function(error){
alert(error.message);
}
);unregister(successCallback, errorCallback, options) - unsubscribe the device so the app stops receiving push notifications. The options object is the same as on the register method.
| Parameter | Platform | Type | Description |
|---|---|---|---|
| successCallback | iOS | Function | Called when app is successfully unsubscribed. Has one object parameter with the result. |
| successCallback | Android | Function | Called when app is successfully unsubscribed. Has one string parameter with the result. |
| errorCallback | Android | Function | Called when app is NOT successfully unsubscribed. Has one parameter containing the error. |
| options | Android | Function | Called when app is NOT successfully unsubscribed. Has one parameter containing the error. |
Javascript
pushPlugin.unregister(
// Success callback
function(result) {
alert('Device unregistered successfully');
},
// Error Callback
function(errorMessage) {
alert(errorMessage);
},
// The settings from the registration phase
settings
);areNotificationsEnabled(successCallback) - check if push notifications are enabled (iOS only, always returns true on Android)
| Parameter | Platform | Type | Description |
|---|---|---|---|
| successCallback | iOS/Android | Function | Called with one boolean parameter containing the result from the notifications enabled check. |
Javascript
pushPlugin.areNotificationsEnabled(function(areEnabled) {
alert('Are Notifications enabled: ' + areEnabled);
});onMessageReceived(callback) - register a callback function to execute when receiving a notification. Callback function has the followint parameters:
| Parameter | Type | Description |
|---|---|---|
| stringifiedData | String | A string containing JSON data from the notification |
| fcmNotification | Object | iOS/Android |
The fcmNotification object contains the following methods:
| Method | Returns |
|---|---|
| getBody() | String |
| getBodyLocalizationArgs() | String[] |
| getBodyLocalizationKey() | String |
| getClickAction() | String |
| getColor() | String |
| getIcon() | String |
| getSound() | String |
| getTag() | String |
| getTitle() | String |
| getTitleLocalizationArgs() | String[] |
| getTitleLocalizationKey() | String |
onTokenRefresh(callback) - register a callback function to execute when the old token is revoked and a new token is obtained. Note that the token is not passed to the callback as an argument. If you need the new token value, you'll need to call register again or add some native code to obtain the token from FCM.
| Parameter | Type | Description |
|---|---|---|
| callback | Function | Called with no arguments. |
Javascript
pushPlugin.onTokenRefresh(function() {
alert("new token obtained");
});registerUserNotificationSettings(successCallback, errorCallback) - used to register for interactive push on iOS.
In case the application doesn't work as expected. Here are some things you can verify
- Ensure that the AndroidManifest.xml located at platforms/android/build/... (do not add it in your "App_Resources/Android/AndroidManifest.xml" file) contains the following snippets for registering the GCM listener:
<activity android:name="com.telerik.pushplugin.PushHandlerActivity"/>
<receiver
android:name="com.google.android.gms.gcm.GcmReceiver"
android:exported="true"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.pushApp.gcm" />
</intent-filter>
</receiver>
<service
android:name="com.telerik.pushplugin.PushPlugin"
android:exported="false" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
</intent-filter>
</service>- Ensure that the AndroidManifest.xml located at platforms/android/build/... contains the following permissions for push notifications:
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />- Error "Error registering: no valid 'aps-environment' entitlement string found for application" - this means that the certificates are not correctly set in the xcodeproject. Open the xcodeproject, fix them and you can even run the application from xcode to verify it's setup correctly. The bundle identifier in xcode should be the same as the "id" in the package.json file in the root of the project. Also make sure that "Push Notifications" is switched ON in the "Capabilities" page of the project settings.
The nativescript-push-notifications module for Android relies on the Firebase Cloud Messaging (FCM) SDK. In the steps below you will be guided to complete a few additional steps to prepare your Android app to receive push notifications from FCM.
- Add the FCM SDK
Thе
google-servicesplugin is added automatically. If this fails, you can try adding it manually:
- Navigate to the project
platforms/android/folder and locate the application-levelbuild.gradlefile - Add the
google-servicesplugin to the list of other dependencies in your app'sbuild.gradlefiledependencies { // ... classpath "com.google.gms:google-services:3.0.0" // ... } - Add the following line be at the bottom of your
build.gradlefile to enable the Gradle pluginapply plugin: 'com.google.gms.google-services'
-
Add the
google-services.jsonfileTo use FCM, you need this file. It contains configurations and credentials for your Firebase project. To obtain this follow the instructions for adding Firebase to your project from the official documentation. Scroll down to the Manually add Firebase section.
Place the file in your app's
App_Resources/Androidfolder -
Obtain the FCM Server Key
This key is required to be able to send programmatically push notifications to your app. You can obtain this key from your Firebase project.
The plugin allows for handling data, notification, and messages that contain both payload keys which for the purposes of this article are reffered to as mixed. More specifics on these messages are explained here.
The plugin extends the FirebaseMessagingService and overrides its onMessageReceived callback. In your app you need to use the onMessageReceived(stringifiedData, fcmNotification) method of the NativeScript module.
The behavior of the onMessageReceived callback in the module follows the behavior of the FCM service.
The onMessageReceived method of the plugin is called each time a data notification is received.
When in background mode, a notification is constructed according to the values of the key specified above and placed in the tray. Tapping the notification launches the app and invokes the onMessageReceived callback.
If the app is in foreground, it invokes the onMessageReceived callback with two arguments (stringifiedData, fcmNotification).
If the app is in background, a notification is put in the tray. When tapped, it launches the app, but does not invoke the onMessageReceived callback.
Mixed messages are messages that contain in their load both data and notification keys. When such message is received:
- The app is in foreground, the
onMessageReceivedcallback is invoked with parameters (stringifiedData, fcmNotification) - The app is in background, the
onMessageReceivedcallback is not invoked. A notification is placed in the system tray. If the notification in the tray is tapped, thedatapart of the mixed message is available in the extras of the intent of the activity and are available in the respective application event of NativeScript.
Example of handling the data part in the application resume event (e.g. the app was brought to the foreground from the notification):
Javascript
application.on(application.resumeEvent, function(args) {
if (args.android) {
var act = args.android;
var intent = act.getIntent();
var extras = intent.getExtras();
if (extras) {
// for (var key in extras) {
// console.log(key + ' -> ' + extras[key]);
// }
var msg = extras.get('someKey');
}
}
});Depending on the notification event and payload, the onMessageReceived callback is invoked with two arguments.
stringifiedData- String. A stringified JSON representation of thedatavalue in the notification payload.fcmNotification-RemoteMessage.Notification. A representation of theRemoteMessage.Notificationclass which can be accessed according to its public methods. This parameter is available in case the callback was called from a message with anotificationkey in the payload.
The plugin automatically handles some keys in the data object like message, title, color, smallIcon, largeIcon and uses them to construct a notification entry in the tray.
Custom default color and icon for notification messages can be set in the AndroidManifest.xml inside the application directive:
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/ic_stat_ic_notification" />
<meta-data
android:name="com.google.firebase.messaging.default_notification_color"
android:resource="@color/colorAccent" />For more info visit the Edit the app manifest article.
