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A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
ShaderLab 922 107
Textureless fog particles using a highly customizable shader to attenuate noise values.
GLSL 530 59
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
ShaderLab 310 33
A simple post-processing outline effect that uses depth-based edge detection.
ShaderLab 286 26
A WebGL demo of targeting particles in Unity.
HTML 30 3
Coloured animated progress bar made in Unity, with Shader Graph.
150 13
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